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Transforming Entertainment: VR Set To Take Off

Virtual reality headsets are poised for steep growth through to 2020, with the technology poised to transform the entertainment industry, including gaming and video, Juniper Research has found.Juniper has observed that technological advancements such as low latency and smarter graphics, along with a corresponding growth in interest from major players, has VR in a position “where the market can finally take off”.

Juniper has forecast that VR headset shipments will approach 30 million globally by 2020, compared to just over 3 million in 2016.

Next year is set to be a watershed year in terms of product launches, with Oculus, Sony and HTC among the leading players expected to launch key VR products over the next 12 months, Juniper noted.

Over the forecast period, significant VR uptake will come “as consumers benefit from a combination of improved VR technology allied to immersive applications, as well as reduced prices”.

There are, however, challenges facing the market, with Juniper noting developments in user interaction with the virtual environment will have a major impact on the success of VR products.

“While the current systems being developed will revolve around a stereophonic headset and a variety of controllers similar or identical to the current gaming devices, improving the immersive aspects of the experience will remain a challenge,” Juniper stated.

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